The Queen has a series of dreams before her death. The Queen finds another sleeper in her dream, the hunter. An experimental docu-art game. This is the prototype gameplay video. The game proceeds as a co-op between the Dreaming Self and the Waking Self. Together, they must excavate decaying film reels and dreams stored in Azulejo tiles and abandoned film cans while exploring the game world to unravel a decaying Tapestry. The game world is a carpet made up of motifs that appear in the narrative. Here we see only a small part of the game world. The carpet becomes a sort of map of the Afterlife Universe of the 17th Century Caucasian Queen’s hand, which emerged from an excavation site in Velha Goa, India.
The self, in two halves, moves through space. The space is a carpet, fragments arranged from memory.
The Waking self, as it moves has the power to re-order its environment. It can make changes at the material level. The Dreaming self, on the other hand, sees a different world itself, more detailed, an environment loaded with myth and time, but cannot interact directly with the physical world. It shapes the imagination of how the world ought to be. The Dreaming Self reveals the hidden boxes, while the Waking Self can excavate them to see what is inside.
The game proceeds as a co-op, the dreaming self revealing different aspects of a mysterious narrative hidden in the world to the waking self, who investigates and pieces together a fresco, a carpet.