South Asian Digital Art Archive

A Ludic Dream Across the Sea

Category

The Queen has a series of dreams before her death. The Queen finds another sleeper in her dream, the hunter. An experimental docu-art game. This is the prototype gameplay video. The game proceeds as a co-op between the Dreaming Self and the Waking Self. Together, they must excavate decaying film reels and dreams stored in Azulejo tiles and abandoned film cans while exploring the game world to unravel a decaying Tapestry. The game world is a carpet made up of motifs that appear in the narrative. Here we see only a small part of the game world. The carpet becomes a sort of map of the Afterlife Universe of the 17th Century Caucasian Queen’s hand, which emerged from an excavation site in Velha Goa, India.

The self, in two halves, moves through space. The space is a carpet, fragments arranged from memory.

The Waking self, as it moves has the power to re-order its environment. It can make changes at the material level. The Dreaming self, on the other hand, sees a different world itself, more detailed, an environment loaded with myth and time, but cannot interact directly with the physical world. It shapes the imagination of how the world ought to be. The Dreaming Self reveals the hidden boxes, while the Waking Self can excavate them to see what is inside.

The game proceeds as a co-op, the dreaming self revealing different aspects of a mysterious narrative hidden in the world to the waking self, who investigates and pieces together a fresco, a carpet.

Year Published

2016

Type of Art

Game Art

Theme

Identity
Memory & Archives

Audience

Everyone

Gayatri Kodikal

Gayatri Kodikal

India

Gayatri Kodikal is an artist, filmmaker, and game designer whose practice moves across film, video, installation, performance, and interactive media. Based between India and the Netherlands, her work explores the entanglements of memory, myth, history, and politics through narrative experimentation and hybrid forms.

Kodikal is known for creating immersive worlds that bring together archival research, speculative fiction, and playful interactivity. Her projects often reframe forgotten or suppressed histories, weaving together fragments of the real and the imagined to question how narratives of power are constructed and remembered. Working with filmic language as well as game engines, she blurs the boundary between spectator and participant—inviting audiences into layered environments where stories unfold across multiple temporalities.

Her critically acclaimed works include The Travelling Hand (2017), a feature-length experimental film tracing the story of a disembodied hand through historical and mythological terrains, and The Travelling Hand 2.0: A Game of Shifting Mirrors (2020), an interactive video game installation that extends the narrative into a playable world. These works exemplify her interest in how moving images and game mechanics can be used to unearth silenced voices and reimagine collective memory.

Kodikal’s work has been exhibited and screened internationally at venues such as the Kochi-Muziris Biennale, Eye Filmmuseum Amsterdam, and other art and film festivals. Through her multidisciplinary practice, she continues to explore how personal and collective histories can be re-scripted in the face of erasure—using play, performance, and moving image as tools of resistance and reimagination.

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